document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln (''); document.writeln ('
'); document.writeln ('09/02/2010 00:00:00'); document.writeln ('
'); document.writeln (''); document.writeln("SDCC EXCLUSIVE: Emily Browning..."); document.writeln (''); document.writeln ('
'); document.writeln("Starring alongside one another in next year's Sucker Punch , Emily Browning and Jamie Chung play characters straight from the delirious mind of writer/director Zack Snyder."); document.writeln(""); document.writeln("Browning stars as Baby Doll, a young woman trapped in a mental institution whose escapes into fantasy mirror of her own reality, battling against orcs, samurai and dragons with knives, heavy artillery and even gigantic robot suits. Chung plays Amber, another inmate of the asylum who, in the fantasy sequences joins Baby in the epic fight."); document.writeln(""); document.writeln("Also starring Vanessa Hudgens, Abbie Cornish, Jena Malone, Carla Gugino, Jon Hamm, Oscar Isaac and Scott Glenn, Sucker Punch made a big impression at this year's Comic-Con where Browning and Chung took the time to talk exclusively with ComingSoon.net about the film, their characters and the song and dance numbers involved in both the production and the audition process."); document.writeln ('
'); document.writeln ('09/02/2010 00:00:00'); document.writeln ('
'); document.writeln (''); document.writeln("SDCC: Priest Interviews"); document.writeln (''); document.writeln ('
'); document.writeln("ComingSoon.net's ShockTillYouDrop.com talked to Priest director/co-writer Scott Stewart, Karl Urban and Maggie Q at the San Diego Comic-Con and you can read the interviews here , here and here ."); document.writeln ('
'); document.writeln ('09/02/2010 00:00:00'); document.writeln ('
'); document.writeln (''); document.writeln("SDCC: Let Me In Interviews"); document.writeln (''); document.writeln ('
'); document.writeln("At last week's Comic-Con in San Diego, ShockTillYouDrop.com got a chance to talk to Let Me In writer/director Matt Reeves and star Chloe Moretz. You can read the two interviews here and here , respectively."); document.writeln ('
'); document.writeln ('09/02/2010 00:00:00'); document.writeln ('
'); document.writeln (''); document.writeln("What Is El Guerrero ?"); document.writeln (''); document.writeln ('
'); document.writeln("One of the overlooked shirts given away at last weekend's Comic-Con features a mysterious black and white image of what appears to be a Spanish conquistador and, on the back, Guillermo del Toro's name and signature alongside the Legendary Pictures logo."); document.writeln(""); document.writeln("The image, illustrated by comic book artist Tim Bradstreet, also appears on the artist's Facebook page with the tile El Guerrero (as seen below), though it is unknown if this is the name of the property of simply the title of the piece."); document.writeln(""); document.writeln("Though del Toro's schedule is one of the busiest in Hollywood, the only recent connection to Legendary dates back to 2008 when director Scott Derrickson reported that that he was going to talk with del Toro about his own project, an adaptation of the 17th century John Milton poem, Paradise Lost ."); document.writeln(""); document.writeln("Paradise Lost would certainly fit the era, though there is little in the original text to suggest conquistadors. The balance of God's Cross and Satan's Ram, however, does fit the theme. A sword is also prominent in the Milton verse, though it is iconic for being aflame, which this one is not."); document.writeln(""); document.writeln("Another image on Bradstreet's facebook depicts, in a very similar style, Elric of Melnibone , a popular fantasy series from the early 1960's. Along with the image is the message, \"With all apologies to Guillermo, Mike, and Luke ;)\". Could Legendary be developing the series for a film adaptation or is this second image a red herring?"); document.writeln(""); document.writeln("Del Toro is next expected to begin work on At the Mountains of Madness for Universal as well as write and produce Disney's The Haunted Mansion . We'll bring further word on what this image might represent as details become available."); document.writeln(""); document.writeln(""); document.writeln ('
'); document.writeln ('09/02/2010 00:00:00'); document.writeln ('
'); document.writeln (''); document.writeln("SDCC EXCLUSIVE: Walt Disney St..."); document.writeln (''); document.writeln ('
'); document.writeln("Ever since a tremendously well-received Hall H announcement at the 2008 Comic-Con, Tron Legacy has been building a steady fan momentum by way of a virtually unprecedented large-scale viral campaign. This year saw the return of Flynn's Arcade , a fan experience not far from the convention center that let con-goers enter the world of the film ."); document.writeln(""); document.writeln("The morning following the surprise reveal of a new lounge addition to Flynn's , ComingSoon had a chance to speak with Tron Legacy Producer Sean Bailey who was recently promoted to Disney's President of Production. He shared his thoughts about working on Tron , the importance of the fan-supported universe, and the projects he's eager to work with next, including Pirates of the Caribbean: On Stranger Tides , 20,000 Leagues Under the Sea , Oz, the Great and Powerful and The Haunted Mansion ."); document.writeln(""); document.writeln("CS: Tell me a little about this room we're sitting in."); document.writeln("Sean Bailey: It's scaled down, but it's remarkably similar in feel to what we had up in Vancouver."); document.writeln(""); document.writeln("CS:And it's a bar in the film?"); document.writeln("Bailey: Yeah, it's called The End of the Line Club . It's a big, big nightclub in Tron City."); document.writeln(""); document.writeln("CS: It seems as much work went into the viral marketing as went into the movie."); document.writeln("Bailey: It's all really fun. It's all kind of story from my perspective. To bring people into the Tron universe. That's really what we're trying to do and to do it here in San Diego at Comic-Con has been integral in getting this idea off the ground. I love watching the folks find the information and put together the clues and then go online and sort stuff out. I came here last night and was able to interact with the fans who had found their way into this space. It's fun."); document.writeln(""); document.writeln("CS: It's probably the most involved viral marketing a film has ever done. Did you know from the beginning that you guys were going to push it this far?"); document.writeln("Bailey: I really wanted to push it. I like how storytelling is evolving. It's a fascinating topic for me, personally. As people do more and more digitally, you can really build these movies. You can build these characters and these mythologies in new and interesting ways. We thought a lot about the history of ENCOM. It's not something we'll get into too deeply in the movie, but you can still sort of feel it. It's all part of the Tron universe. How do we deal with ENCOM? What about the disappearance of Kevin Flynn? Are there people out there who still believe? Who don't buy what the corporation has told them? To be able to tell all that story in this platform -- When you see the movie, it will all kind of inform and be there, even though it's not a prerequisite. But if you know it, you'll see that it's there and it'll be fun."); document.writeln(""); document.writeln("CS: Do you think that the viral aspect will influence other projects you work on, or do you think this is specific to \"Tron Legacy\"?"); document.writeln("Bailey: The ARG, you mean?"); document.writeln(""); document.writeln("CS: Well, \"Tron\" was about going into a game and with the ARG, you're actually pulling a game into reality."); document.writeln("Bailey: Well, I think that a lot of great marketing is actually storytelling. It's all part of your experience with the property. J.J. Abrams is really a leader in this. I remember the \"Cloverfield\" trailer and the very first piece of \"Star Trek\" content I saw. He was building something and it's exciting. I love that kind of thinking. It's all an experience. How do you give the audience everything and try to pull them into this world? The early \"Tron\" pieces and the stuff that lives online is about building awareness, but you're also giving them story. What excites me is when people ask, \"Is everyone more aware of 'Tron' after Comic-Con?\" And the answer is that, yes, I hope so, but also that they know things now. They know things about our story. They don't just say, \"'Tron' is out now.\" they say, \"Well, I know Kevin Flynn disappeared in 1989.\" And that's really thrilling."); document.writeln(""); document.writeln("CS: The movie has obviously meant a major step up for you, professionally. You've just come on board as Disney's President of Production."); document.writeln("Bailey: It's been interesting. You start out as a Producer one day and then you get a phone call and, all of a sudden, you're flying out to Hawaii and there's Johnny Depp and Rob Marshall and Jerry Bruckheimer on the \"Pirates of Caribbean\" set."); document.writeln(""); document.writeln("CS: I suppose we should take that as a sign that Disney is very happy with \"Tron Legacy\"."); document.writeln("Bailey: I think so. I hope so. Joe [Kosinski] has really done an amazing job. I think we really are putting out there something very ambitious for the audience, which is something that we've always wanted to do. We wanted to go out and swing big. What [Steven] Lisberger and those guys did in 1982 made some of the choices easy. Joe and I would sit and ask, \"Are we going to shoot in 3D with the Pace camera?\" and it always came back, \"Would they have done it in '82 if they had the technology?\" Yes, they would have. Would they have released it in IMAX if they could have? Yes, they would have. Would they have put Jeff Bridges in the movie twice and digitally de-aged him by thirty years? Yeah. So we went for it all. In '82, they went for it all and that was something that we knew we had to live up to."); document.writeln(""); document.writeln("CS: From the beginning, did the story have the two roles for Jeff Bridges?"); document.writeln("Bailey: It was the core idea that when Adam Horwitz and Eddie Kitsis, our writers, came up with. It was the thing that Joe and I both said, \"That's it. That's big.\" To have Flynn and Clu in the movie, but at two different times in their lives. Not only what that could look like technically, but to create new storylines and new scenes. I give Eddie and Adam credit for that idea. That really made it big."); document.writeln(""); document.writeln("CS: The world of the \"Tron\" looks like it's going to be expanding beyond the movie. There's talk of comic books and a television series and there's the rumor that the sequel is already moving forward."); document.writeln("Bailey: Well, it's not exactly greenlit, but we are tossing around some ideas. We put everything we had into this movie and really hope that this movie works. What was really cool, though, was when we decided to make a standalone sequel, we took the events of 1982 and decided that they all really happened. This movie is standalone. You don't need to know that. But once we accepted that backstory and mythology from 1982 to 2010, we came up with a lot of history. What was happening in this world and what was happening in the system. What that gave us was a lot of real estate. We'd say, \"Okay, a lot of interesting things happened here in the system around 1989.\" So when we met with the videogame guys at Propaganda and Disney Interactive, they'd say, \"This 1989 thing is interesting. What if we built the videogame there? Then Disney XD and the publishing side got involved. We had so much real estate that we could say, \"You explore that and you explore that and you explore that.\" You don't have to see all of them to understand any of them but, if you do, it all adds up to a realistic universe."); document.writeln(""); document.writeln("CS: They were showing off some of the merchandise on the convention floor. There are RC cars that drive up walls and all kinds of retro but also state of the art products. Can you talk about striking that balance between modern and nostalgic?"); document.writeln("Bailey: I think that what Steven [Lisberger], [Jean] Moebius [Giraud] and Sid Mead and those guys built had so much in the design that was really beautiful and timeless. Joe said early on about the light cycle, if you look at a Porche 911 from 1969 and you look at one today, you know they're they're the same car. They're both 911's. But today's is obviously a very different machine. For things like the light cyle and the Recognizer, they're really the same thing. Joe just brought a lot of evolution to it. As we hinted in Hall H, there may be some new vehicles straight out of Joe's head."); document.writeln(""); document.writeln("CS: What excites you that you're working on beyond Tron?"); document.writeln("Bailey: We've got some movies coming out that I'm really, really excited about. Secretariat turned out to be a great movie. I'm spending a lot of time with the Pirates guys. Rob Marshall is just doing a heck of a job. Jerry Bruckheimer, Johnny Depp, Ian McShane and Peneople Cruz. It's a really cool cast."); document.writeln(""); document.writeln("CS: Is this one a sequel or is it a prequel?"); document.writeln("Bailey: It's a story -- it's kind of it's own story with Jack Sparrow and Barbosa and a lot of new characters. We really, really wanted to return to what I kind of view as the narrative propulsion of the first movie. So it's kind of a great A to B to C to D story, but set in the wonderful \"Pirates\" universe."); document.writeln(""); document.writeln("CS: And it's based on a book this time?"); document.writeln("Bailey: Yeah, I think Terry [Rossio] and Ted [Elliott] took inspiration from the \"On Stranger Tides\" book. Then, also, there's other projects. We're getting ready for 20,000 Leagues Under the Sea with David Fincher and Oz with Sam Raimi. Obviously, announced yesterday, The Haunted Mansion with Guillermo [del Toro]. We've got a couple of original ideas coming up. The Muppet Movie is something else that's coming up and about to start shooting that I'm really excited about. Tim Burton is making Frankenweenie . I just saw a test of that last week which looks great in stop-motion."); document.writeln(""); document.writeln("Tron Legacy opens December 17th, 2010"); document.writeln ('
'); document.writeln ('09/02/2010 00:00:00'); document.writeln ('
'); document.writeln (''); document.writeln("SDCC: Exclusive Saw 3D Inter..."); document.writeln (''); document.writeln ('
'); document.writeln("Six films and 730 million dollars later (officially, now, the Guinness World Record for \"Most Successful Horror Movie Series\"), the Saw franchise is coming to an end this Halloween with the ultimate entry, Saw 3D ."); document.writeln(""); document.writeln("ShockTillYouDrop scored an exclusive interview atop Lionsgate's double-decker exhibit booth, where Director Kevin Greutert and star Tobin Bell shared their thoughts on the series' move to 3D, the franchise's legacy and how it feels to finally offer up the final chapter."); document.writeln(""); document.writeln("Click here to check out the interview over at ShockTillYouDrop ."); document.writeln(""); document.writeln ('
'); document.writeln ('09/02/2010 00:00:00'); document.writeln ('
'); document.writeln (''); document.writeln("SDCC: The Marvel Studios Panel..."); document.writeln (''); document.writeln ('
'); document.writeln("ComingSoon.net's SuperHeroHype blogged the Marvel Studios panel as it was happening Saturday night in Hall H at the San Diego Comic-Con. Footage was shown from Joe Johnston's Captain America: The First Avenger and Kenneth Branagh's Thor as well as a teaser for the just-announced Joss Whedon-helmed The Avengers . The studio also brought out the entire cast of The Avengers !"); document.writeln ('
'); document.writeln ('09/02/2010 00:00:00'); document.writeln ('
'); document.writeln (''); document.writeln("SDCC: The Sucker Punch Press..."); document.writeln (''); document.writeln ('
'); document.writeln("Heading straight from their well-received presentation in Hall H, writer/director Zack Snyder proudly led his cast to a press conference in the neighboring Hilton. Ready to talk Sucker Punch in depth was Emily Browning (Babydoll), Vanessa Hudgens (Blondie), Jamie Chung (Amber), Jena Malone (Rocket), Carla Gugino (Madam Gorski) and Zack's wife and producing partner, Deborah Snyder."); document.writeln(""); document.writeln("The first completely original film from Zack, Sucker Punch takes place in the 1950s and tells the story of young woman (Browning) who is confined to a mental institution by her abusive father. Facing a lobotomy in five days, Babydoll works on an escape plan with her fellow inmates. The story moves in and out of anachronistic fantasy sequences, replete with dragons, robots, heavy weaponry and musical numbers, depicting Babydoll's perception of reality of a number of imaginary levels."); document.writeln(""); document.writeln("Q: A zombie film, comic book movies, an animated owl story and now this. So you are just schizophrenic, right?"); document.writeln("Zack Snyder: Completely schizophrenic."); document.writeln(""); document.writeln("Deborah Snyder: Who isn't?"); document.writeln(""); document.writeln("Zack: That's my wife. But yes. The real answer is, \"What's not cool about all that stuff?\" Nothing. I think we've been trying to make movies that, so far, are things that we're interested in, that we think are cool. If it happens to have a broad -- Though, I would say that zombie movies and comic book adaptations aren't a crazy jump there. Animated owl film? Okay, I'll give you that one. But it is animated, so there's the whole maybe-relationship."); document.writeln(""); document.writeln("Q: Are you finding it harder and harder to top yourself?"); document.writeln("Zack: Well, I don't think of it like that. I'm not saying, \"I've gotta top myself!\""); document.writeln(""); document.writeln("Emily Browning: I should say, in Australia, \"top yourself\" means \"commit suicide\"."); document.writeln(""); document.writeln("Zack: Oh, great. If I don't do good, I will top myself. This is what happens with an international crowd."); document.writeln(""); document.writeln("Q: Vanessa, your early career started with Disney. Is that a hard association to break and is that something you're consciously doing with edgier pictures like this?"); document.writeln("Vanessa Hudgens: It was a bit of a challenge at the beginning, because I felt like a lot of people could only see me as the girl who randomly broke into song and dance. But I sort of loved this movie. I thought it was the coolest thing ever. I auditioned for it several times and just tried to put the work in. I hope that people give me a chance and, once they see me in this, I won't be the little showtune girl."); document.writeln(""); document.writeln("Jena Malone: Yeah, but to her credit, every young actor has something they start in that they need to break out of as they get older. Whether it's Disney or whether it's this or whether it's that. You could ask any actor that question."); document.writeln(""); document.writeln("Q: What sort of discipline, dancing or otherwise, did you have to learn for playing your part?"); document.writeln("Vanessa: Well, I enjoy it. I love it. I grew up dancing. I spent six years of my life in the dance studio just going every single day. As I grew up, I started to move around and stopped dancing. Dance studios in LA are pretty intimidating, so I haven't gone back to it. Once i found out that were going to do a little bit in this movie, I was just so excited. It's more of a themed dance in this. And it's just so much fun, you know? It's very theatrical. You just get to play."); document.writeln(""); document.writeln("Q: 300 was pretty much an all-male cast. Can you talk about working with a primarily female cast in this one?"); document.writeln("Zack: Yeah, I vowed never to have just one gender in a movie and sort of hopscotch genders, if at all possible. No, I'm kidding. It really just worked out that this story happened to be about these girls. So it wasn't anything where I was, \"Oh, I've been around men too much. I've got to make a movie with only women in it.\""); document.writeln(""); document.writeln("Deborah: 300 had some kick-ass women, too."); document.writeln(""); document.writeln("Zack: Yeah, it did. Absolutely. The one... That character was based off of one frame in Frank [Miller's] graphic novel. But that's okay. Some things are based off one frame."); document.writeln(""); document.writeln("Q: Do you ladies have any special gear or technology that you love?"); document.writeln("Jamie Chung: Oh, technology?"); document.writeln(""); document.writeln("Zack: They all came from a farm."); document.writeln(""); document.writeln("Deborah: I want to steal Zack's iPad. I don't have one yet, so I've been trying to get it out of his hands. Especially because you can get service all over the place. The computers and the phones aren't working too well here because everybody's on them. But he seems to have good luck. I'm going to steal his."); document.writeln(""); document.writeln("Zack: No!"); document.writeln(""); document.writeln("Emily: I'm fond of the occasional videogame now and again, but not very cool video games like Mario Kart and those sort of things."); document.writeln(""); document.writeln("Vanessa: I want to find the Call of Duty: Black Ops people here. I think they're showing a little bit here and I love that game."); document.writeln(""); document.writeln("Zack: That is a good game."); document.writeln(""); document.writeln("Emily: Your stock just went up so much here, Vanessa. Everyone is just like, \"Oh my god! She's amazing!\""); document.writeln(""); document.writeln("Q: Your known for striking effects and visuals. Can you talk specifically about the production design of this film?"); document.writeln("Zack: You know, we tried to just make good looking shots all the time. It's not just in an action sequence. We really did just try to do it all the time. That influences production design and it influences everything. Because movies are visual, I tend to like it all the time. I think that influence the movie all the way across. Every aspect of the film, I think we did something that was striking. That's kind of how I want the experience of watching the movie."); document.writeln(""); document.writeln("Q: Vanessa, do you still feel any connections to High School Musical?"); document.writeln("Vanessa: Well, I see Zac [Efron] a lot (laughs). But I do feel different responsibilities. High School Musical was very much a part of my childhood and, as soon as it was finished, I thought, \"Okay. It's time to grow up and figure some things out.\" But I'm enjoying myself. It gave me the chance to do things like this, which is just awesome."); document.writeln(""); document.writeln("Q: Carla, this was your second time working with Zack. How did you come aboard the film?"); document.writeln("Carla Gugino: Well, once you work with him once, you want to work with him again. Watchmen was such a great experience and Zack and Debbie both create this environment where every single person in every department is at the top of their game. It's just game on. Nobody there is just punching a time card. It's amazing and we have this great leadership and a really collaborative team that just comes together. I don't know. I recall Zack having this role that he thought I could do and we sat down to talk about it, both excited by what she could become. In terms of being able to work together again, one of the great things is that you learn this creative shorthand. You know going in that you're on the same page. I know that he'll let me fail miserably, if need be and will be able to say, \"That didn't work. Let's try something else.\" That's how you find really good stuff."); document.writeln(""); document.writeln("Q: Why did you make the decision not to go 3D?"); document.writeln("Zack: When we started talking about it, I had a certain idea of how I wanted to move the camera and I had a certain idea of how I wanted the film to feel. I am a fan of 3D. Legends is all 3D. It was conceived in 3D and, if anyone has seen it, I think the 3d is pretty friggin' awesome. If I do say so myself. We did talk about and, in the press, there was word that we were going to do it in 3D. We really were considering it. But we had seen a bunch of tests and conversion didn't sit with me that great. Without being baked in, it just felt a little weird. But they also showed me a test of 300 that was pretty awesome. But it didn't feel right for this movie. It's in eye-numbing 2D, which is also awesome."); document.writeln(""); document.writeln("Q: The footage was amazing, but the plot was a little unclear. Can you put the story for Sucker Punch in your own words?"); document.writeln("Zack: Well, the movie doesn't come out till March and the point of the footage was not to tell the story."); document.writeln(""); document.writeln("Q: Can the actresses each talk about your characters a little?"); document.writeln("Jena: I play Rocket and, basically, Babydoll comes to this mental institution and meets all these characters that she sort of brings into these alternate realities. I sort of help her rally the troops and form a really beautiful bond with Babydoll. And, you know, I'm kind of crazy."); document.writeln(""); document.writeln("Vanessa: I play Blondie. She's in this whole crazy world as well. She starts off as kind of a follower. I feel like in a lot of the fight sequences she becomes a total badass, which is kind of funny because it's a complete difference. As well as the whole Blondie thing."); document.writeln(""); document.writeln("Emily: I play Babydoll. She's the only character whose story you get to see any of outside of the asylum. She sort of comes into the institution and has very little time to kind of escape, so she rallies these girls together and gets them to help her escape as well. It sort of goes into her imagination a lot. It's really cool, being at the center of those fantasies."); document.writeln(""); document.writeln("Jamie: I play Amber and she's kind of the first one to jump onboard with Babydoll's plan. She's really sweet and she is extremely loyal to her friends but, you know, she's always there for Babydoll. All she really has is her friends."); document.writeln(""); document.writeln("Carla: I play a Polish psychiatrist named Dr. Gorski. It's all in the world of the 1960's, but it's kind of Zack's reality, so there's a heightened reality to it as well. The time and place is sort of questionable. In the alternate world, I play the keeper and sort of Madam of the brothel who is Madam Gorski. She just has a really interesting journey because she's clearly been through a lot before. She's in charge of taking care of these girls and she does it in a very strict, tough love way. But there's probably no one who understands them like her. It was such an incredible experience because you're trying to see all these characters come to life as we were filming. We were discovering things while we were shooting, which is a luxury that you oftentimes don't have. We'd find these little gems of the relationships."); document.writeln(""); document.writeln("Zack: If you get a chance to look at the footage again and pay close attention, there's a lot of the background in there."); document.writeln(""); document.writeln("Deborah: What I think is amazing is that a lof of these women are so multi-dimensional. They can be strong and they can fight, but they can also be feminine and sexy and vulnerable at times. I think we haven't really seen that yet in these female action films. I think that, for me, that's what was so exciting for the project."); document.writeln(""); document.writeln("Q: Can you talk about the special training?"); document.writeln("Emily: Yeah, we trained for like three months before we started filming. We did lots of martial arts and gun training and me and Abbie [Cornish] did like swordfighting. We also just did a lot of physical strength training with scary Navy SEALS. It was sort of our whole lives for three months. It's all we did."); document.writeln(""); document.writeln("Zack: The idea for me was to give these guys a chance to live like a pro-athlete instead of an actor for a little bit."); document.writeln(""); document.writeln("Jena: And eat like one, too."); document.writeln(""); document.writeln("Zack: To feel like, in a sense, that there was no movie to made. That what they were doing was just every day going to train, go to the gym, shoot a gun, go to bed and wake up and do it again. I think that that's kind of a cool way to think about it and I hope that their experiences together in that setting then had an influence on the movie itself and, having to do those scenes, there was a weird leftover from the sweating and the gun shooting."); document.writeln(""); document.writeln("Jena: In a lot of ways, three months of training in the stunt gym felt a lot like a mental institution. You just do it, pushing past this idea of pain or emotional discomfort. You get to this point where you're crying."); document.writeln(""); document.writeln("Zack: Take your vitamins!"); document.writeln(""); document.writeln("Jena: You get 45 minutes and a juice break. But it's amazing because once you get back that routine of discomfort, you get to this amazing point of exhilaration. You're totally finding new things inside you every single day. As a woman, I've never been asked to push myself to such extremes. So you're finding out some strengths that you can play directly to the characters and the relationships between the characters. So that was smart on your part."); document.writeln(""); document.writeln("Zack: I didn't do it on purpose. (laughs)"); document.writeln(""); document.writeln("Q: What was it like acting without the CG backgrounds? Was seeing the footage close to how you imagined it?"); document.writeln("Vanessa: You can never imagine it to be as good as it is. There are scenes where I'm shooting at this dragon and Zack's just like, \"Shoot in the air and then go there and go down there and shoot there!\" Shooting at the little balls on the green screen. And then seeing it today, my god."); document.writeln(""); document.writeln("Jena: And we weren't shooting in a vacuum. We had the ultimate resource which was the interior of Zack's mind. It was all there. As much information as we needed. Of where to go and what to shoot and what everything looked like. We had so many things to pull from."); document.writeln(""); document.writeln("Jamie: And there were images onset and clips of what the scene was supposed to look like. So that really helped, visually."); document.writeln(""); document.writeln("Emily: But even seeing the footage today, we all knew it was going to look cool. But it was 10,000 times cooler than I had expected."); document.writeln(""); document.writeln("Q: Carla, can you compare this film experience to Watchmen?"); document.writeln("Carla: What was very different is that, with Watchmen , we had a very specific bible that was always something that being allegiant to was of the utmost importance. So there was something that predated any of us that we had to refer to. This was also, absolutely, a bible that had as much significance to us as that did. But because the creator of that bible was also the director of the movie, it was cool because we could ask, \"Is this where you're coming from?\" And we could ask and try things. There was a certain kind of exploration that was a little bit different because there was less pressure."); document.writeln(""); document.writeln("Zack: Yeah. With Watchmen , there was, \"She says this, so say it.\" Where, with this, we could play with it."); document.writeln(""); document.writeln("Q: She was Polish in Watchmen as well."); document.writeln("Zack: It's interesting."); document.writeln(""); document.writeln("Carla: But she hid her Polish nature!"); document.writeln(""); document.writeln("Zack: Yeah, Alan [Moore] didn't want her to be Polish and I did."); document.writeln(""); document.writeln("Q: Was it fun to wear those outfits and did you take anything home with you?"); document.writeln("Vanessa: Absolutely not, but I did think about it."); document.writeln(""); document.writeln("Q: Were you able to incorporate those outfits into your performances?"); document.writeln("Jena: I think they incorporated themselves. We had to learn how to fight for three months and then, with the outfits, we had to learn how to fight again. They got in the way a little bit just figuring out the belts and the straps and what these things here were."); document.writeln(""); document.writeln("Zack: What hurts."); document.writeln(""); document.writeln("Jena: Exactly."); document.writeln(""); document.writeln("Emily: But I felt tougher in the costume, actually. I found it kind of easier to fight in costume. Michael [Wilkinson], when he designed, was obviously somewhat revealing, but also wanted to make sure we were really comfortable. I felt awesome in my costume. It was kind of easier to fight, in a way."); document.writeln(""); document.writeln("Jamie: It really helped put you into character in all the different fantasy realms that we were in. All of the costumes translated really well. They still gave the essence of your character. They were great. Most of the things were vintage of handmade. The corsets were custom-made to fit our bodies."); document.writeln(""); document.writeln("Carla: What's great about Michael is that he's just really a genius. He'll work with you. There was an entire crystal outfit that just snapped on. There were certain moments were it was just like, buck up. They're so beautiful that you have a to have a sense of humor."); document.writeln(""); document.writeln("Zack: Yeah, a sense of humor is perfect. You don't have to wear it too long."); document.writeln(""); document.writeln ('
'); document.writeln ('09/02/2010 00:00:00'); document.writeln ('
'); document.writeln (''); document.writeln("SDCC EXCLUSIVE: Piranha 3D I..."); document.writeln (''); document.writeln ('
'); document.writeln("ShockTillYouDrop.com got a chance to talk to Piranha 3D director Alexandre Aja and stars Jerry O'Connell and Paul Scheer during the San Diego Comic-Con after they revealed footage off-site."); document.writeln ('
'); document.writeln ('09/02/2010 00:00:00'); document.writeln ('
'); document.writeln (''); document.writeln("SDCC EXCL: Green Lantern Wri..."); document.writeln (''); document.writeln ('
'); document.writeln("ComingSoon.net's SuperHeroHype talked exclusively to Green Lantern co-writer/producer Greg Berlanti and you can watch the interview here !"); document.writeln ('
'); document.writeln (''); document.writeln ('Generated by headlinedepot.com'); document.writeln ('
');